
Magmadar
Magmadar's Attacks
Fire Breath
Fire Globs
Fear
Frenzy
Magmadar Strategy
Magmadar
Level: Boss
Type: Beast
Quests: Summoning of Domo
Tank Gear: Fire Resist Gear
Magmadar's Attacks
Fire Breath
Frontal Arc Fire breath. If your not in front you won't get hit, thus only the MT should be hit.
School: Fire
Radius: 35 yards
Fire Globs
Magmadar will randomly drop these near the raid group. They will stick to the group and stay there for a bit. Move out of them and you should be fine.
?? EDIT - Somebody can confirm or deny this, but I think running through the fire globs results in a fire-based DoT ?? - Beardric
School: Fire
Range: 100 yards
Fire Radius: 5 yards
Fear
Every 30-35 sec he will AOE fear. The MT will call FEAR INC through CT_RaidAssist or on voice. All melee run out of range and then run back in. The range is 30 yards. Healers and ranged can be outside of the fear range and still heal, cast, shoot.
The fear can be dispelled by a Paladin, a Preist, or a Warlock Felhunter. Can also be negated with Fear Ward and Beserker Rage.
Type: Magic
School: Shadow
Radius: 30 yards
Frenzy
Magmadar will grow in size and his physical damage output will increase. Hunter's use Tranqualizing shot, a 100% book drop from Lucifron that will teach you this skill. Hunters will rotate the use of this skill to make Magmadar a puppy again.
Magmadar Strategy
- Clear the remaing dogs after Lucifron
- MT will put Fire Resist gear on. Paladins will put thier Fire Aura on. Melee will mix and match DPS gear and Fire Resist Gear. Most classes can also equip their Insignia of the Alliance to break one of the fears.
- MT will stand in a spot and stay there with the imp from his/her warlock at his/her feet.
- Healers will get witin max range of the MT. Casters and Hunters will get in range near the healers to be at max range.
- The Paladin in the MT group will bubble pull Mag to the Main tank
- Main Tank will get agro and then call for the assist
- At that time ranged be at max range and do your ranged dps
- Melee move behind the ugly dog. Running in and out when the fear is called.
- Hunters will rotate the use of Tranquilzing shot when magmadar enters his Frenzy.
- Paladins will place Judgement of Wisdom and Judment of Light on Magmadar.
- MT will stance dance to break fear with Beserker Rage. If there is a Dwarf Priest in the raid Fear Ward will be kept on the MT at all times.
- When Magmadar dies the Core Hound Packs and the Ancient Core Hounds will no longer respawn.
- When Magmadar dies 1 person will put out the rune to summon Major Domo